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161. Station billboards should have internet links - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: cant there just be a way to shut off the bill boards please? why am i forced to run an enemy alliances adds inside my citadel and i'm tired of seeing ccps adds inside a game i'm paying for Whts the point of adverts? Sur...
- by Van Doe - at 2017.01.28 08:45:54
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162. Station billboards should have internet links - in Player Features and Ideas Discussion [original thread]
Make corps pay for it plax a month. Adds should be turned on by default opt off ???? Profit
- by Van Doe - at 2017.01.28 08:41:13
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163. dynamic skill specialization - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: because 1% damage to artillery is not the same as 1% damage to blasters. 1% bonus to shield HP is not the same as 1% bonus to hull hp. 1% bonus to veld mining is not the same as 1% bonus to mercox mining. because a change...
- by Van Doe - at 2017.01.28 08:25:53
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164. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Beeflee Filee wrote: Bronson Hughes wrote: By nature of the fact that they are AFK, they cannot employ any game mechanics to harm anyone. The only impact that they have is based purely on the reaction of pilots who hav...
- by Van Doe - at 2017.01.27 22:09:09
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165. Drones sound effects - in Player Features and Ideas Discussion [original thread]
I forgot to mention space is not empty in some parts. I could imagine you could hear classical sound waves in gas clouds floating in space
- by Van Doe - at 2017.01.27 20:16:47
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166. Drones sound effects - in Player Features and Ideas Discussion [original thread]
Actually the atmosphere you are talking about is temporary created by the explosion. It doesn't Metter if the atmosphere is breathable air or any other gas. Sure you won't hear it indefinite far away but the range you hear depends on how big the ...
- by Van Doe - at 2017.01.27 19:59:30
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167. Rename Ammo - in Player Features and Ideas Discussion [original thread]
Lamiamoto Serrotta wrote: elitatwo wrote: What is difficult for you to differentiate between missile damage?? Scourge = kinetic and here's a hint they are GREEN Inferno = thermal and here's another hint they are RED Mjolnir = em damage and ...
- by Van Doe - at 2017.01.27 19:42:04
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168. Rename Ammo - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: only ammo naming issue is javelin CCP in their infinite wisdom made javelin long range for missiles but short range for rails.... and it doesn't help that spike even sounds like it should be short range That is the onl...
- by Van Doe - at 2017.01.27 19:25:44
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169. Black holes - in Player Features and Ideas Discussion [original thread]
After all you convinced me. Im pro black hole now. But I suggest that its transporting people from one system to a nother. Much like wormholes do But you have to build them and fuel them I order to work. And instead of calling them black hole I wo...
- by Van Doe - at 2017.01.27 19:05:04
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170. Drones sound effects - in Player Features and Ideas Discussion [original thread]
Lena Crews wrote: Van Doe wrote: Donnachadh wrote: Not that I know of. It does bring to mind the question, in a real space ship you wold not hear your drones either so what difference does it make? Clearly you don't know much about soun...
- by Van Doe - at 2017.01.27 16:54:12
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171. Drones sound effects - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Not that I know of. It does bring to mind the question, in a real space ship you wold not hear your drones either so what difference does it make? Clearly you don't know much about sound. You probably hear drones and even ex...
- by Van Doe - at 2017.01.27 16:10:15
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172. Black holes - in Player Features and Ideas Discussion [original thread]
Last time I checked i could fly by space submarine right in the center of the sun. How is this possible? Even if i could resist the heat. Wahts about the presure? Could i fly two bc in it and fusion to a bs? This game is clearly not realistic e...
- by Van Doe - at 2017.01.27 15:29:54
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173. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
There is no counter? Ever heard about dirty gates? How about drop some cans to ensure a safety zone?
- by Van Doe - at 2017.01.27 15:05:23
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174. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Van Doe wrote: Nerver heard of a afk person open up a cyno And what prevents someone after being afk to open one? What prevents you to log in and open one? You could also just hit a radom key every x amount of time or let a ...
- by Van Doe - at 2017.01.27 14:43:36
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175. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nerver heard of a afk person open up a cyno And what prevents someone after being afk to open one? What prevents you to log in and open one? You could also just hit a radom key every x amount of time or let a macro do it for you to prevent you ge...
- by Van Doe - at 2017.01.27 14:28:14
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176. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Be honest all you want to know if the other guy in system is capable ore willing to kill you. I recommend you to use your social skills to interact with other gamers. And figure out this way what people are up to. The insecurity is a big part of e...
- by Van Doe - at 2017.01.27 14:04:02
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177. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
If you stay afk cloaked in system for 1 day you might also log off. You would also have the same issue if a corp 200 in size would bring one after a noter in over days and sit a a station. Or log off in a safe spot. After wanting. X amount of da...
- by Van Doe - at 2017.01.27 13:46:56
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178. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: I refuse to accept that AFK play should be as powerful as this Tell me how is afk cloaky powerful play? You can't gain information or isk in any way afk cloaked. See it like sitting in a station but with slightly increase...
- by Van Doe - at 2017.01.27 13:30:23
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179. dynamic skill specialization - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: all i see is another facet of the game CCP will have to spend time and money on to implement and keep balanced. With an added sensitivity to it being altered do to time invested by players I don't see how balance is a p...
- by Van Doe - at 2017.01.27 13:13:11
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180. dynamic skill specialization - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: oooh so its a way for people with enough isk for skill injectors to always stay ontop of the changing meta and something to get in the way of everyone else staying competitive. again implants already do this and in a muc...
- by Van Doe - at 2017.01.27 12:43:22
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